Narrative Design
in English

For non-native speakers (18+)

Starts March 11
ATTENTION! To participate in the course you need to have at least Upper Intermediate (B2) English. This is not an English course. You need to be able to read and write in English.
2 months
The duration of the course
16 lessons
8 lectures and 8 webinars
Narrative Design in English

will be useful for you if
You want to improve your skills

Both Narrative Design and English language
You want to find a job in game industry

It really helps, because studios often search for people who can write in English, even non-native speakers
You want to make a portfolio

3 games in Ink Engine will be an impressive addition to you portfolio
Narrative Design course is taught
completely in English!

The emphasis of the course will be on gameplay and design, writing is secondary here.

We will focus on short games made in Ink. Your games of course.
Like these - CLICK HERE!

If something stops you on your way to your dreams
the Call to Adventure and to stop procrastinating.

Become the best Narrative Designer in the World!
(we dare you)
Course Contents:
Choices and how to make them
The main workhorse of interactivity.
The meaning of actions
Don't show, don't tell, let players act it.
Some helpful structures
To keep you sane.
Repetition and repetition
Is is your your friend friend.
The stakes
A reason to play.
The design of dialogues
Writing them is only half of the job.
The verbs above the neck
Promises, lies, confessions, betrayals.
Deconstruction of tropes
Understand the bricks before building a house.
What studying in Narratorika looks like?
All the process is centered in GetCourse platform.

You have an access to the course and all the additional materials - FOREVER. At least while GetCourse exists.

Once a week you get a lesson with theoretical part and practical part. You get a personal feedback on your homeworks from your tutor in written form.

Once a week you also have a webinar with guest stars and Q&A.

Course Projects - 3 (!!!) Text Games in Ink Engine
Feedback from the Students
The tutor in this course
is Evgeni Puzankov
His portfolio =HERE=

Duck Date
All made by Evgeni

Song of Farca
Full narrative design. Story, dialogues, setting.

Save Koch
Full narrative design. Story, dialogues, setting.

The Long Reach

Full narrative design. Story, dialogues, setting.

Monster Prom
Worked on some events for the game.

Phantom Trigger
Assisted with narrative design in early production.
In charge of developing strong and deep narrative for a CCG, including a compelling way to convey it. Leading a team of two narrative designers. Project eventually canceled.

Paper Knight
Full narrative design. Story, dialogues, setting.

Pocket Cult
Full narrative design. Story, dialogues, setting.

Veterans Online
Lore, characters, setting, character dynamics
and in-game barks
Signus Labs
Producer / Game Designer
Apr 2014 - Apr 2015

Narrative Designer
Oct 2013 - Jun 2014

New Media
Lead Integrator / Scripter
May 2012 - Oct 2013

Artogon Games
Game Designer / Lead Scripter
Nov 2010 - May 2012

Absurd Games Master's Degree Thesis
If you have questions, please
send an email to

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