Game Writing in English 2.0
Winter Course 2019

For non-native speakers (18+)

Starts January, 11
59 990 руб / $880
ATTENTION! To participate in the course you need to have at least Intermediate (B1) English. This is not an English course. You need to be able to read and write in English.
PayPal is avaliable
for anybody in $ currency!

Send an email to
to get the details about it
SECOND TIME in CIS history (we were surprised too)



Sam Lake
(Max Payne, Alan Wake, Quantum Break)

Chris Avellone
(Into the Breach, Torment: Tides of Numenera, Fallout 2, Fallout: New Vegas, Planescape: Torment)

Jordi de Paco
(Deconstructeam, Gods Will Be Watching,
The Red Strings Club)

Laura Michet
(Editor at Riot Games,
Where the Water Tastes like Wine)

Emily Grace Buck
(TellTale, Waylanders)
Some numbers to show off
Months: the length of the course
Lessons: theory, practice and webinars with guest speakers
Spots left
Game Writing in English 2.0 course is taught
completely in English!

GOAL of the course: to create your own text game with Ink engine in English.

If something stops you on your way to your dreams
the Call to Adventure and to stop procrastinating.

Become the best Game Writer in the World!
(we dare you)

Don't miss the chance to learn from star Game Writers!

For those who participated
in Game Writing in English 2.0 in Summer:

This is the same course, but!
there will be different speakers and different writing prompts. You will be required to come up with a different game.

Course Contents:
Story Telling
You'll have to write a story with prompts to guide your way.
Ink Engine
You'll use Ink engine to turn it into a text game.
Discovery Writing
You'll figure the story as you write it and learn the joy of it.
Narrative Design
You'll learn how to marry game design and writing.
Dramatic Rules
You'll learn to love structures, obscure terms, and design patterns.
Guest Speakers
You'll meet some illustrious guests at webinars.
Safe Space
You'll be yourself writing in English.
What studying in Narratorika looks like?
All the process is centered in GetCourse platform.

You have an access to the course and all the additional materials - FOREVER. At least while GetCourse exists.

Once a week you get a lesson with theoretical part and practical part. You get a personal feedback on your homeworks from your tutor in written form.

Once a week you also have a webinar with guest stars and Q&A.

Course Project - Text Game in Ink Engine
Feedback from the Students
The main tutor in this course
is Evgeni Puzankov

Evgeni Puzankov
The Long Reach
Full narrative design. Story, dialogues, setting.

Veterans Online
Lore, characters, setting, character dynamics
and in-game barks

Phantom Trigger
Assisted with narrative design in early
In charge of developing strong and deep narrative for a CCG, including a compelling way to convey it. Leading a team of two narrative designers. Project eventually canceled.

Paper Knight
Full narrative design. Story, dialogues, setting.

Pocket Cult
Full narrative design. Story, dialogues, setting.

Monster Prom
Worked on some events for the game.
Signus Labs
Producer / Game Designer
Apr 2014 - Apr 2015

Narrative Designer
Oct 2013 - Jun 2014

New Media
Lead Integrator / Scripter
May 2012 - Oct 2013

Artogon Games
Game Designer / Lead Scripter
Nov 2010 - May 2012

PayPal is avaliable
for anybody in $ currency!
Send an email to
to get the details.

Sell is over.
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