This is a game writing crash course. That is it's enough to get you started and that's about it. It'll also light up your engine and fire you through this week at Mach 3 speed.
This Crash Course is for
Somebody who is tired of not writing
Get a taste of game writing
Try it! It won't hurt
How does this crash course work?
Feedback
There is no feedback from the host. You're to critique each other according to our guidelines. Trust us. It's educational.
GetCourse
Course is hosted on a closed platform GetCourse. Only the participants of the course can see the content of the course and each other's work.
Result
If you're a good duckling, and completed all the assignments they can all go into your portfolio! A small portfolio in a week. Or a smaller one if you're not a good duckling. But still a portfolio.
Daily Tasks
Small text-based lessons and bite-sized assignments.
Discipline
To open the next lesson you must complete the previous assignment.
Phantom Trigger Assisted with narrative design in early production.
Panoptes In charge of developing strong and deep narrative for a CCG, including a compelling way to convey it. Leading a team of two narrative designers. Project eventually canceled.
Paper Knight Full narrative design. Story, dialogues, setting.
Pocket Cult Full narrative design. Story, dialogues, setting.
Veterans Online Lore, characters, setting, character dynamics and in-game barks