Narrative Challenge

October 21-27
2599 руб / $40
ATTENTION! To participate in the course you need to have at least Intermediate (B1) English. This is not an English course. You need to be able to read and write in English.
У этого курса есть брат-близнец - курс на русском языке.
This gauntlet has a Russian speaking twin.
PayPal is avaliable
for anybody in $ currency!

Send an email to
to get the details about it

Also, if you have any questions
about this stuff.
What is "the GAUNTLET" anyway?

In a nutshell, it's our way to watch you fail.

It's not even a course! Just a series of tough hoops for you to jump through.

Every day you'll get a new weird and punishing task. All of them will be about writing. Not necessarily interactive, but writing nonetheless.

Enter at your own risk. The GAUNTLET is here to screw you over.
There will be no lessons, no feedback.

You will take no joy in this and get no glory.

Prove us wrong.
This GAUNTLET is for
Somebody who wants PAIN
Somebody who wants
Somebody who doesn't believe in the CAKE
How does the GAUNTLET work?
There is no feedback from the host. You're to critique each other according to our guidelines. Trust us. It's educational.
Course is hosted on a closed platform GetCourse. Only the participants of the course can see the content of the course and each other's work.
If you're a good duckling, and completed all the assignments they can all go into your portfolio! A small portfolio in a week. Or a smaller one if you're not a good duckling. But still a portfolio.
Daily Tasks
Small text tasks. Small but tough.
To open the next lesson you must complete the previous assignment.
The GAUNTLET Contents:
Extreme word limits.
Impossible premises.
Extreme time frames.
Pits, holes, traps.
General weirdness.
Nothing fair or just.
The main tutor in this GAUNTLET
is Evgeni Puzankov

Save Koch
Full narrative design. Story, dialogues, setting.

The Long Reach

Full narrative design. Story, dialogues, setting.

Monster Prom
Worked on some events for the game.

Phantom Trigger
Assisted with narrative design in early
In charge of developing strong and deep narrative for a CCG, including a compelling way to convey it. Leading a team of two narrative designers. Project eventually canceled.

Paper Knight
Full narrative design. Story, dialogues, setting.

Pocket Cult
Full narrative design. Story, dialogues, setting.

Veterans Online
Lore, characters, setting, character dynamics
and in-game barks

Signus Labs
Producer / Game Designer
Apr 2014 - Apr 2015

Narrative Designer
Oct 2013 - Jun 2014

New Media
Lead Integrator / Scripter
May 2012 - Oct 2013

Artogon Games
Game Designer / Lead Scripter
Nov 2010 - May 2012

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