Dialogue Design
with Evgeni Puzankov

ATTENTION! To participate in the course you need to have at least Intermediate (B1) English and be at least 18 years old. This is not an English course. You need to be able to read and write in English.
PayPal is avaliable
for anybody in $ currency!

Send an email to info@narratorika.com
to get the details about it
Some numbers
Month: the length of the course
4 + 3 + 4
Lessons + games + webinars
9 10
Spots left
This is an intensive course about dialogues.

It takes a different approach than traditional writing and focuses on how to design conversations, arguments, and debates.

This may not make you a great dialogue writer but will definitely give you a framework necessary to create engaging dialogue.

After all, it's not about what we say,
it's about what other people hear.
Basically, this will be an expanded version of this talk.
With an added benefit of practice and feedback.
Course Contents:
Exposition Management
A dialogue is just information strangened.

Value-driven Conversations
Characters have values, values create interests, interests dictate words.

Verbal Combat
Creating juicy mayhem using only verbs above the neck.
Structures Applied to Dialogues
If you write in bulk you don't always need to design a unique dialogue tree.
Liberation from Language
The function of your dialogue.
What studying in Narratorika looks like?
All the process is centered in GetCourse platform.

You have an access to the course and all the additional materials - FOREVER. At least while GetCourse exists.

Once a week you get a lesson with theoretical part and practical part. You get a personal feedback on your homeworks from your tutor in written form.

Once a week you also have a webinar with Q&A.

Course Projects - 3 (!!!) Small Text Games in Ink Engine
Feedback from the Students
The main tutor in this course
is Evgeni Puzankov

His portfolio - awaywardwriter.com

Save Koch
Full narrative design. Story, dialogues, setting.

The Long Reach

Full narrative design. Story, dialogues, setting.

Monster Prom
Worked on some events for the game.

Phantom Trigger
Assisted with narrative design in early
In charge of developing strong and deep narrative for a CCG, including a compelling way to convey it. Leading a team of two narrative designers. Project eventually canceled.

Paper Knight
Full narrative design. Story, dialogues, setting.

Pocket Cult
Full narrative design. Story, dialogues, setting.

Veterans Online
Lore, characters, setting, character dynamics
and in-game barks

Signus Labs
Producer / Game Designer
Apr 2014 - Apr 2015

Narrative Designer
Oct 2013 - Jun 2014

New Media
Lead Integrator / Scripter
May 2012 - Oct 2013

Artogon Games
Game Designer / Lead Scripter
Nov 2010 - May 2012

Some examples of Evgeni's Dialogues in games
Made on